In the game’s initial announcement and Kickstarter campaign, that ambition manifested in the form of an expanded cooperative play mode, where players can take on the roles of different characters who may have varying motivations and even end up working against each other. But as a follow-up to 2014’s well-loved Divinity: Original Sin - a game we praised as “one of the deepest and most unforgettable games” of the year - Larian wanted to do something bigger than more of the same.
From the moment that Divinity: Original Sin 2 was announced back in August 2015, there was little doubt that developer Larian Studios would produce an excellent single-player epic of a role-playing game.